Passive (Aggressive) Perception
Passive (Aggressive) Perception
Latest Episodes
So Long and Thanks For All The Crits (Final Episode)
I won't bore you with an overly-verbose description for this one. I'll only use this opportunity to say THANK YOU for accompanying us on this grand journey, and we hope that your next session is the best one yet.-Ivan & Steve...
Ep 61 - Bright Lights, Big City (Playing In City Settings)
Do your players (or yourself as a player) behave differently when your PCs enter a city, village, or township? Today we're discussing some of the unique challenges of playing in a city setting.We go in-depth on how specific game times a...
Ep 60 - Campaign Length (and Knowing When To Quit)
To have the problem of finishing a campaign milestone and have your players still wanting more, even though the story is over, is a much better problem to have than your players being bored because there is no end in sight.How many camp...
Ep 59 - No-Combat Sessions
Do you ever run entire sessions without a combat encounter? This week we analyze how varying level of combat work in your TTRPG games. We discuss engaging the players in a way that simulates the thrill of combat but in social and exploration en...
Ep 58 - Alex Clippinger: Game Design & Adapting 5e
The incredible and prolific TTRPG designer, Alex Clippinger has joined us this week to give us an inside look into Cubicle 7's new project, Broken Weave, drop some game design knowledge, and talk through some of the benefits and pitfalls of ada...