Passive (Aggressive) Perception

Ep 47 - TTRPG Travel (Making It Meaningful)

June 13, 2022 Ivan Potocnik & Steve Jones Season 1 Episode 47
Passive (Aggressive) Perception
Ep 47 - TTRPG Travel (Making It Meaningful)
Show Notes Chapter Markers

In this episode we're asking important questions about traveling in tabletop roleplaying games. We go in-depth into the handwaving paradigm, why we think that is, and methods you can employ to make it a more meaningful part of your table experience.  We also discuss some of our favorite travel systems from games, how we've hacked them to work for us, and why it can be important to explore this particular pillar of RPGs.

Website: https://icastspells.com
Twitter: @passive_podcast
Email: passiveaggropod@protonmail.com

Show Breakdown:

  • 0:00: Intro
  • 1:20: TTRPG News
  • 10:42: Main Topic
  • 11:15: @MicahRRogers "Travel encounters for every city block."
  • 14:13: @Eat_Bray_Love "OSR hex/point crawl."
  • 16:34: @LikesPierogi "Contextually relevant encounters."
  • 19:13: "Why do we choose to handwave TTRPG travel?"
  • 23:08: @AbyssalBrews "Campfire travel system." (also mentioned at 29:06)
  • 26:58: "The One Ring 1e Journey System."
  • 32:30: "Savage Worlds Interludes."
  • 33:42: "How Ivan runs TTRPG travel."
  • 36:20: "Random encounter tables."
  • 37:52: "Travel encounters that evolve into social encounters or combat encounters.)
  • 42:45: "How is implementing a TTRPG travel system better than just handwaving?"
  • 49:50: Outro
Intro
TTRPG News
Main Topic
"Why do we choose to handwave TTRPG travel?"
"The One Ring 1e Journey System."
"Savage Worlds Interludes."
"How Ivan runs TTRPG travel."
"Random encounter tables."
"Travel encounters that evolve into social encounters or combat encounters.)
Outro
"How is implementing a TTRPG travel system better than just handwaving?"