Passive (Aggressive) Perception

Ep 51 - Lore

July 11, 2022 Ivan Potocnik & Steve Jones Season 1 Episode 51
Passive (Aggressive) Perception
Ep 51 - Lore
Show Notes Chapter Markers

This week we cover the importance of a tabletop roleplaying game's setting lore. We discuss why we think it's sometimes neglected and cover the potential risks of not being wholly acquainted with your in-game world. We touch on topics such as setting uniqueness, campaign scope, bringing real-world assumptions into sessions, the loremaster player archetype, and much more.

Website: https://icastspells.com
Twitter: @passive_podcast
Email: passiveaggropod@protonmail.com

Show Breakdown:

  • 0:00: Intro
  • 0:59: TTRPG News
  • 13:20: @BurnelDan "What is your favorite character you've had in any game?"
  • 21:36: Main Topic
  • 23:19: Dispelling the misconception that some games don't have lore
  • 24:53: What exactly we mean by TTRPG lore
  • 25:56: The subtlety of deep lore games
  • 28:37: TTRPG lore is what players fall in love with and remember
  • 29:55: Lore knowledge helps us play our most genuine characters
  • 31:27: Not using the available lore can strip a setting of its uniqueness
  • 34:29: The absence of lore can serve as a hook
  • 35:18: Emergent lore, while useful sometimes, can be a cop-out for players who don't want to do their research
  • 39:47: Gaining a working knowledge of a game's lore informs the scope of the players' actions
  • 41:02: Gaining a baseline of lore knowledge shows respect to the game and the GM
  • 42:40: Knowing lore prevents us from bringing real-world assumptions into the game
  • 44:45 Knowing game lore cuts down on lengthy exposition dumps (employing the loremaster player archetype)
  • 49:27: Wanting emergent story has merit, as does targeted learning
  • 53:32: Outro
Intro
TTRPG News
21:36: Main Topic
Dispelling the misconception that some games don't have lore
What exactly we mean by TTRPG lore
The subtlety of deep lore games
TTRPG lore is what players fall in love with and remember
Lore knowledge helps us play our most genuine characters
Not using the available lore can strip a setting of its uniqueness
The absence of lore can serve as a hook
Emergent lore, while useful sometimes, can be a cop-out for players who don't want to do their research
Gaining a working knowledge of a game's lore informs the scope of the players' actions
Gaining a baseline of lore knowledge shows respect to the game and the GM
Knowing lore prevents us from bringing real-world assumptions into the game
Knowing game lore cuts down on lengthy exposition dumps (employing the loremaster player archetype)
Wanting emergent story has merit, as does targeted learning
Outro