Passive (Aggressive) Perception
🎲System-agnostic tabletop roleplaying game discussions. Level up your TTRPG sessions with topic deep-dives, news, and tips for D&D and so much more. 🌲New EVERGREEN episodes every Wednesday. 🤹♂️Always as goofy as they are sincere, Ivan and Steve are two forever GMs obsessed with making your next TTRPG session the best one yet. 🗣Covering topics including •metagaming •interviews with industry leaders •bringing real life socio-political issues into your campaigns •TTRPG news, and beyond. 🧙♂️Passive (Aggressive) Perception investigates any and all games/systems including D&D, Pathfinder, Savage Worlds, Call of Cthulhu, Star Wars, Vampire the Masquerade, and anything else they can get their hands on. If it can be played it's fair game. 📚The conversation is never limited by any one game, but all of the topics, tips, and core principles easily apply to Dungeons & Dragons or whatever else you happen to be playing at the time. 💻icastspells.com & anywhere you get podcasts.
Passive (Aggressive) Perception
Ep 47 - TTRPG Travel (Making It Meaningful)
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Ivan Potocnik & Steve Jones
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Season 1
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Episode 47
In this episode we're asking important questions about traveling in tabletop roleplaying games. We go in-depth into the handwaving paradigm, why we think that is, and methods you can employ to make it a more meaningful part of your table experience. We also discuss some of our favorite travel systems from games, how we've hacked them to work for us, and why it can be important to explore this particular pillar of RPGs.
Website: https://icastspells.com
Twitter: @passive_podcast
Email: passiveaggropod@protonmail.com
Show Breakdown:
- 0:00: Intro
- 1:20: TTRPG News
- 10:42: Main Topic
- 11:15: @MicahRRogers "Travel encounters for every city block."
- 14:13: @Eat_Bray_Love "OSR hex/point crawl."
- 16:34: @LikesPierogi "Contextually relevant encounters."
- 19:13: "Why do we choose to handwave TTRPG travel?"
- 23:08: @AbyssalBrews "Campfire travel system." (also mentioned at 29:06)
- 26:58: "The One Ring 1e Journey System."
- 32:30: "Savage Worlds Interludes."
- 33:42: "How Ivan runs TTRPG travel."
- 36:20: "Random encounter tables."
- 37:52: "Travel encounters that evolve into social encounters or combat encounters.)
- 42:45: "How is implementing a TTRPG travel system better than just handwaving?"
- 49:50: Outro