Passive (Aggressive) Perception
🎲System-agnostic tabletop roleplaying game discussions. Level up your TTRPG sessions with topic deep-dives, news, and tips for D&D and so much more. 🌲New EVERGREEN episodes every Wednesday. 🤹♂️Always as goofy as they are sincere, Ivan and Steve are two forever GMs obsessed with making your next TTRPG session the best one yet. 🗣Covering topics including •metagaming •interviews with industry leaders •bringing real life socio-political issues into your campaigns •TTRPG news, and beyond. 🧙♂️Passive (Aggressive) Perception investigates any and all games/systems including D&D, Pathfinder, Savage Worlds, Call of Cthulhu, Star Wars, Vampire the Masquerade, and anything else they can get their hands on. If it can be played it's fair game. 📚The conversation is never limited by any one game, but all of the topics, tips, and core principles easily apply to Dungeons & Dragons or whatever else you happen to be playing at the time. 💻icastspells.com & anywhere you get podcasts.
Passive (Aggressive) Perception
Ep 59 - No-Combat Sessions
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Ivan Potocnik & Steve Jones
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Season 1
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Episode 59
Do you ever run entire sessions without a combat encounter? This week we analyze how varying level of combat work in your TTRPG games. We discuss engaging the players in a way that simulates the thrill of combat but in social and exploration encounters. We also talk about the message of "might makes right" and how realism can affect players' enthusiasm or aversion to in-game violence.
Mad Jack Churchill: https://en.wikipedia.org/wiki/Jack_Churchill
Our Website: https://icastspells.com
Our Twitter: @passive_podcast
Our Email: passiveaggropod@protonmail.com
Show Breakdown:
- 0:00: Intro
- 0:44: TTRPG News
- 13:41: Main Topic
- 14:32: How much combat should I be including in my TTRPG sessions?
- 25:49: Making non-combat encounters feel like combat.
- 28:05: Giving individual players a chance to shine.
- 31:53: Putting just as much prep energy into exploration and social encounters as you would stat blocks.
- 34:00: Giving the players the tools to define the terms of their own fun.
- 39:43: The message of "might makes right" in games.
- 46:13: Outro
Putting just as much prep energy into exploration and social encounters as you would stat blocks.