Passive (Aggressive) Perception
🎲System-agnostic tabletop roleplaying game discussions. Level up your TTRPG sessions with topic deep-dives, news, and tips for D&D and so much more. 🌲New EVERGREEN episodes every Wednesday. 🤹♂️Always as goofy as they are sincere, Ivan and Steve are two forever GMs obsessed with making your next TTRPG session the best one yet. 🗣Covering topics including •metagaming •interviews with industry leaders •bringing real life socio-political issues into your campaigns •TTRPG news, and beyond. 🧙♂️Passive (Aggressive) Perception investigates any and all games/systems including D&D, Pathfinder, Savage Worlds, Call of Cthulhu, Star Wars, Vampire the Masquerade, and anything else they can get their hands on. If it can be played it's fair game. 📚The conversation is never limited by any one game, but all of the topics, tips, and core principles easily apply to Dungeons & Dragons or whatever else you happen to be playing at the time. 💻icastspells.com & anywhere you get podcasts.
Passive (Aggressive) Perception
Ep 61 - Bright Lights, Big City (Playing In City Settings)
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Ivan Potocnik & Steve Jones
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Season 1
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Episode 61
Do your players (or yourself as a player) behave differently when your PCs enter a city, village, or township? Today we're discussing some of the unique challenges of playing in a city setting.
We go in-depth on how specific game times associated with city play differ from a traditional gaming model which heavily incorporates the TTRPG pillar of exploration. We run down several methods for keeping the action moving, avoiding boredom, and maintaining canon.
We also cover the idea of player pragmatism, and the unique phenomenon of behavioral shifts caused by a change of locale.
Our Website: https://icastspells.com
Our Twitter: @passive_podcast
Our Email: passiveaggropod@protonmail.com
Show Breakdown:
- 0:00: Intro
- 0:30: TTRPG News
- 08:35: How some adventure types lend themselves to city settings.
- 09:30: Adapting the TTRPG pillar of exploration for intuitive city play.
- 11:50: Making a locale robust without getting stuck in the trap of endless prep.
- 20:15: Lore is great for reinforcing a city's character.
- 22:43: Maintaining canon.
- 26:32: Cities provide much more immediate consequence for questionable behavior.
- 31:58: How to avoid alienating certain player types while in different locales.
- 36:48: Pragmatism, character integrity, and how locale can influence the behavioral shifts of players.
- 44:07: Ways to regain tone after out-of-character conversations short circuit encounters.
- 49:44: Avoiding getting into a boring string of fetch quests.
- 54:33: Outro
Pragmatism, character integrity, and how locale can influence the behavioral shifts of players.