Passive (Aggressive) Perception
🎲System-agnostic tabletop roleplaying game discussions. Level up your TTRPG sessions with topic deep-dives, news, and tips for D&D and so much more. 🌲New EVERGREEN episodes every Wednesday. 🤹♂️Always as goofy as they are sincere, Ivan and Steve are two forever GMs obsessed with making your next TTRPG session the best one yet. 🗣Covering topics including •metagaming •interviews with industry leaders •bringing real life socio-political issues into your campaigns •TTRPG news, and beyond. 🧙♂️Passive (Aggressive) Perception investigates any and all games/systems including D&D, Pathfinder, Savage Worlds, Call of Cthulhu, Star Wars, Vampire the Masquerade, and anything else they can get their hands on. If it can be played it's fair game. 📚The conversation is never limited by any one game, but all of the topics, tips, and core principles easily apply to Dungeons & Dragons or whatever else you happen to be playing at the time. 💻icastspells.com & anywhere you get podcasts.
Podcasting since 2021 • 63 episodes
Passive (Aggressive) Perception
Latest Episodes
So Long and Thanks For All The Crits (Final Episode)
I won't bore you with an overly-verbose description for this one. I'll only use this opportunity to say THANK YOU for accompanying us on this grand journey, and we hope that your next session is the best one yet.-Ivan & Steve...
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Season 1
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Episode 62
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18:16
Ep 61 - Bright Lights, Big City (Playing In City Settings)
Do your players (or yourself as a player) behave differently when your PCs enter a city, village, or township? Today we're discussing some of the unique challenges of playing in a city setting.We go in-depth on how specific game times a...
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Season 1
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Episode 61
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56:19
Ep 60 - Campaign Length (and Knowing When To Quit)
To have the problem of finishing a campaign milestone and have your players still wanting more, even though the story is over, is a much better problem to have than your players being bored because there is no end in sight.How many camp...
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Season 1
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Episode 60
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48:43
Ep 59 - No-Combat Sessions
Do you ever run entire sessions without a combat encounter? This week we analyze how varying level of combat work in your TTRPG games. We discuss engaging the players in a way that simulates the thrill of combat but in social and exploration en...
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Season 1
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Episode 59
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47:18
Ep 58 - Alex Clippinger: Game Design & Adapting 5e
The incredible and prolific TTRPG designer, Alex Clippinger has joined us this week to give us an inside look into Cubicle 7's new project, Broken Weave, drop some game design knowledge, and talk through some of the benefits and pitfalls of ada...
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Season 1
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Episode 58
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55:38